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NETGAMES
2004
ACM
14 years 1 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
VRML
2004
ACM
14 years 1 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
PAM
2004
Springer
14 years 1 months ago
Measurements and Laboratory Simulations of the Upper DNS Hierarchy
Given that the global DNS system, especially at the higher root and top-levels, experiences significant query loads, we seek to answer the following questions: (1) How does the ch...
Duane Wessels, Marina Fomenkov, Nevil Brownlee, Ki...
CODES
2003
IEEE
14 years 29 days ago
First results with eBlocks: embedded systems building blocks
We describe our first efforts to develop a set of off-the-shelf hardware components that ordinary people could connect to build a simple but useful class of embedded systems. The ...
Susan Cotterell, Frank Vahid, Walid A. Najjar, Har...
HICSS
2003
IEEE
101views Biometrics» more  HICSS 2003»
14 years 29 days ago
Omnisphere: a Personal Communication Environment
Small ubiquitous devices connected by wireless networks will become future Internet appliances. To support them, communication networks must evolve to seamlessly assist appliances...
Franck Rousseau, Justinian Oprescu, Laurentiu-Sori...