Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
This paper presents a new algorithm for efficiently verifying timed systems. The new algorithm represents timing information using geometric regions and explores the timed state sp...
Relational Coarsest Partition Problems (RCPPs) play a vital role in verifying concurrent systems. It is known that RCPPs are P-complete and hence it may not be possible to design ...
Asynchronous data communication mechanisms (ACMs) have been extensively studied as data connectors between independently timed concurrent processes. In previous work, an automatic ...
There are many algorithms for concurrent garbage collection, but they are complex to describe, verify, and implement. This has resulted in a poor understanding of the relationships...
Martin T. Vechev, David F. Bacon, Perry Cheng, Dav...