Sciweavers

366 search results - page 14 / 74
» Vertex representations and their applications in computer gr...
Sort
View
IPPS
2006
IEEE
14 years 1 months ago
A code motion technique for accelerating general-purpose computation on the GPU
Recently, graphics processing units (GPUs) are providing increasingly higher performance with programmable internal processors, namely vertex processors (VPs) and fragment process...
T. Ikeda, Fumihiko Ino, Kenichi Hagihara
EGITALY
2011
12 years 7 months ago
3D-ize U! A Real-time 3D Head-model Texture Generator for Android
Recently, the number of applications developed for smartphones has dramatically increased; however, at the moment, applications having the purpose of creating and displaying 3D mo...
Stefano Boi, Fabio Sorrentino, Stefano Marras, Ric...
CGF
2011
12 years 11 months ago
Estimating Color and Texture Parameters for Vector Graphics
Diffusion curves are a powerful vector graphic representation that stores an image as a set of 2D Bezier curves with colors defined on either side. These colors are diffused over...
Stefan Jeschke, David Cline, Peter Wonka
ICMCS
2007
IEEE
128views Multimedia» more  ICMCS 2007»
14 years 1 months ago
Interactive Visualization Tool with Graphic Table of Video Contents
We present an interactive visualization, called Table Of Video Contents (TOVC), for browsing structured TV programs such as news, magazines or sports. In these telecasts, getting ...
Hervé Goeau, Jérôme Thiè...
SI3D
2005
ACM
14 years 1 months ago
Adaptive sampling of intersectable models exploiting image and object-space coherence
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
Anders Adamson, Marc Alexa, Andrew Nealen