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CGF
2004
175views more  CGF 2004»
13 years 7 months ago
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha
VISSYM
2004
13 years 9 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
CHI
2009
ACM
14 years 8 months ago
A user study on visualizing directed edges in graphs
Graphs are often visualized using node-link representations: vertices are depicted as dots, edges are depicted as (poly)lines connecting two vertices. A directed edge running from...
Danny Holten, Jarke J. van Wijk
CVPR
2003
IEEE
14 years 9 months ago
PAMPAS: Real-Valued Graphical Models for Computer Vision
Probabilistic models have been adopted for many computer vision applications, however inference in highdimensional spaces remains problematic. As the statespace of a model grows, ...
Michael Isard
VISUALIZATION
1999
IEEE
13 years 12 months ago
Tetrahedral Mesh Compression with the Cut-Border Machine
In recent years, substantial progress has been achieved in the area of volume visualization on irregular grids, which is mainly based on tetrahedral meshes. Even moderately fine t...
Stefan Gumhold, Stefan Guthe, Wolfgang Straß...