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» Video Segmentation Based on Graphical Models
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PSIVT
2007
Springer
354views Multimedia» more  PSIVT 2007»
14 years 1 months ago
Real-Time Hand Gesture Detection and Recognition Using Boosted Classifiers and Active Learning
In this article a robust and real-time hand gesture detection and recognition system for dynamic environments is proposed. The system is based on the use of boosted classifiers for...
Hardy Francke, Javier Ruiz-del-Solar, Rodrigo Vers...
FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 11 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
SMA
2010
ACM
181views Solid Modeling» more  SMA 2010»
13 years 7 months ago
Merging and smoothing machining boundaries on cutter location surfaces
In region machining, neighbouring regions may be close together, but disconnected. Boundary curves may also have unwanted geometric artifacts caused by approximation and discretis...
Weishi Li, Ralph R. Martin, Frank C. Langbein
TMM
2002
130views more  TMM 2002»
13 years 7 months ago
Computable scenes and structures in films
In this paper, we present a computational scene model and also derive novel algorithms for computing audio and visual scenes and within-scene structures in films. We use constraint...
Hari Sundaram, Shih-Fu Chang