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IJMMS
2006
100views more  IJMMS 2006»
13 years 6 months ago
A cognitive approach to user perception of multimedia quality: An empirical investigation
Whilst multimedia technology has been one of the main contributing factors behind the Web's success, delivery of personalised multimedia content has been a desire seldom achi...
Sherry Y. Chen, Gheorghita Ghinea, Robert D. Macre...
CSCW
2007
ACM
13 years 6 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
LRE
2007
101views more  LRE 2007»
13 years 6 months ago
The CHIL audiovisual corpus for lecture and meeting analysis inside smart rooms
The analysis of lectures and meetings inside smart rooms has recently attracted much interest in the literature, being the focus of international projects and technology evaluation...
Djamel Mostefa, Nicolas Moreau, Khalid Choukri, Ge...
SIGPRO
2002
132views more  SIGPRO 2002»
13 years 6 months ago
Coding of 3D virtual objects with NURBS
With the advancement of computer graphics in the recent years, an increasing number of pictures, video and 3D content is generated by synthesis processing rather than acquired wit...
Diego Santa Cruz, Touradj Ebrahimi
INFOCOM
2010
IEEE
13 years 5 months ago
Chameleon: Adaptive Peer-to-Peer Streaming with Network Coding
—Layered streaming can be used to adapt to the available download capacity of an end-user, and such adaptation is very much required in real world HTTP media streaming. The multi...
Anh Tuan Nguyen, Baochun Li, Frank Eliassen