This paper presents a solution to the problem of tracking people within crowded scenes. The aim is to maintain individual object identity through a crowded scene which contains com...
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Abstract. PatchMatch is a fast algorithm for computing dense approximate nearest neighbor correspondences between patches of two image regions [1]. This paper generalizes PatchMatc...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
— Multi-robot systems require efficient and accurate planning in order to perform mission-critical tasks. However, algorithms that find the optimal solution are usually computa...