In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
With the growing popularity of digitized sports video, automatic analysis of them need be processed to facilitate semantic summarization and retrieval. Playfield plays the fundame...
Communication between a pair of nodes in the network may get disrupted due to failures of links/nodes resulting in zero effective bandwidth between them during the recovery perio...
In this paper we investigated the use of Genetic Programming (GP) to evolve programs which could detect moving objects in videos. Two main approaches under the paradigm were propo...