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CGF
2008
136views more  CGF 2008»
13 years 10 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
ICMCS
2007
IEEE
108views Multimedia» more  ICMCS 2007»
14 years 4 months ago
Video Coding with Spatio-Temporal Texture Synthesis
This paper presents a video coding scheme in which some texture regions are selectively removed at the encoder and recovered by synthesis at the decoder. We present region removal...
Chunbo Zhu, Xiaoyan Sun, Feng Wu, Houqiang Li
SI3D
2009
ACM
14 years 2 months ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
CVPR
2008
IEEE
14 years 11 months ago
Extracting a fluid dynamic texture and the background from video
Given the video of a still background occluded by a fluid dynamic texture (FDT), this paper addresses the problem of separating the video sequence into its two constituent layers....
Bernard Ghanem, Narendra Ahuja
PG
2003
IEEE
14 years 3 months ago
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...