Sciweavers

342 search results - page 25 / 69
» Video textures
Sort
View
WSCG
2003
139views more  WSCG 2003»
14 years 8 days ago
Online Accelerated Rendering of Visual Hulls in Real Scenes
This paper presents an online system which is capable of reconstructing and rendering dynamic objects in real scenes. We reconstruct visual hulls of the objects by using a shape-f...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
ECCV
2006
Springer
15 years 24 days ago
Specularity Removal in Images and Videos: A PDE Approach
We present a unified framework for separating specular and diffuse reflection components in images and videos of textured scenes. This can be used for specularity removal and for i...
Satya P. Mallick, Todd Zickler, Peter N. Belhumeur...
SIGGRAPH
2010
ACM
14 years 3 months ago
High resolution passive facial performance capture
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...
ICPR
2010
IEEE
13 years 9 months ago
On the Fusion of Periocular and Iris Biometrics in Non-ideal Imagery
Human recognition based on the iris biometric is severely impacted when encountering non-ideal images of the eye characterized by occluded irises, motion and spatial blur, poor co...
Damon L. Woodard, Shrinivas J. Pundlik, Philip E. ...
PRESENCE
2002
105views more  PRESENCE 2002»
13 years 10 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State