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» Video-Based Motion Capturing for Skeleton-Based 3D Models
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152
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MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 4 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
143
Voted
ICIP
2004
IEEE
16 years 5 months ago
Markerless motion capture with single and multiple cameras
The aim of Optical Motion Capture is to sequentially estimate the true state X of the subject (generally an articulated body) at any time instant tk from a set of data Dk, capture...
Paris Kaimakis, Joan Lasenby
3DPH
2009
128views Healthcare» more  3DPH 2009»
15 years 4 months ago
Predicting Missing Markers in Real-Time Optical Motion Capture
Abstract. A common problem in optical motion capture of human-body movement is the so-called missing marker problem. The occlusion of markers can lead to significant problems in tr...
Tommaso Piazza, Johan Lundström, Andreas Kunz...
151
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SI3D
2012
ACM
13 years 11 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
ICCV
2011
IEEE
14 years 3 months ago
Kernel Non-Rigid Structure from Motion
Non-rigid structure from motion (NRSFM) is a difficult, underconstrained problem in computer vision. The standard approach in NRSFM constrains 3D shape deformation using a linear...
Paulo F. U. Gotardo, Aleix M. Martinez