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SIGGRAPH
2010
ACM
13 years 11 months ago
A wave-based anisotropic quadrangulation method
This paper proposes a new method for remeshing a surface into anisotropically sized quads. The basic idea is to construct a special standing wave on the surface to generate the gl...
Muyang Zhang, Jin Huang, Xinguo Liu, Hujun Bao
APGV
2007
ACM
115views Visualization» more  APGV 2007»
13 years 11 months ago
A roughness measure for 3D mesh visual masking
3D models are subject to a wide variety of processing operations such as compression, simplification or watermarking, which introduce slight geometric modifications on the shape. ...
Guillaume Lavoué
TVCG
2008
122views more  TVCG 2008»
13 years 7 months ago
Clip Art Rendering of Smooth Isosurfaces
Clip art is a simplified illustration form consisting of layered filled polygons or closed curves used to convey 3-D shape information in a 2-D vector graphics format. This paper f...
Matei Stroila, Elmar Eisemann, John Hart
VR
2002
IEEE
152views Virtual Reality» more  VR 2002»
14 years 16 days ago
ArtNova: Touch-Enabled 3D Model Design
We present a system, ArtNova, for 3D model design with a haptic interface. ArtNova offers the novel capability of interactively applying textures onto 3D surfaces directly by brus...
Mark Foskey, Miguel A. Otaduy, Ming C. Lin
CVPR
2012
IEEE
11 years 10 months ago
Intrinsic shape context descriptors for deformable shapes
In this work, we present intrinsic shape context (ISC) descriptors for 3D shapes. We generalize to surfaces the polar sampling of the image domain used in shape contexts: for this...
Iasonas Kokkinos, Michael M. Bronstein, Roee Litma...