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» View and Space Management on Large Displays
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TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 10 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
PERCOM
2003
ACM
14 years 7 months ago
Dynamic Application Composition: Customizing the Behavior of an Active Space
The proliferation of wireless networks, hand-held PCs, touch panels, large flat displays, sensors, and embedded devices is transforming traditional habitats and living spaces into...
Brian Ziebart, Manuel Román, Roy H. Campbel...
VISUALIZATION
2002
IEEE
14 years 12 days ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
ICAT
2007
IEEE
14 years 1 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
VIS
2005
IEEE
150views Visualization» more  VIS 2005»
14 years 8 months ago
VolumeExplorer: Roaming Large Volumes to Couple Visualization and Data Processing for Oil and Gas Exploration
In this paper, we present a volume roaming system dedicated to oil and gas exploration. Our system combines probebased volume rendering with data processing and computing. The dai...
Laurent Castanie, Bruno Lévy, Fabien Bosque...