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TROB
2008
186views more  TROB 2008»
13 years 7 months ago
Attentional Landmarks and Active Gaze Control for Visual SLAM
This paper is centered around landmark detection, tracking and matching for visual SLAM (Simultaneous Localization And Mapping) using a monocular vision system with active gaze con...
Simone Frintrop, Patric Jensfelt
BCSHCI
2009
13 years 8 months ago
A vision-based system for display interaction
This paper presents a system for interaction with a display via hand pointing, where a single CCD camera on top of the screen is directed towards the viewers. An attention mechani...
Björn Stenger, Thomas Woodley, Tae-Kyun Kim, ...
FUNGAMES
2010
13 years 8 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
PERCOM
2010
ACM
13 years 11 months ago
Pervasive maps: Explore and interact with pervasive environments
—Efficient discovery of nearby devices and services is one of the preconditions to obtain a usable pervasive environment. Typical user interfaces in these environments hide the ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
CGF
2007
101views more  CGF 2007»
13 years 7 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...