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FPLAY
2008
13 years 9 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
CSREAEEE
2007
136views Business» more  CSREAEEE 2007»
13 years 9 months ago
Virtual Apparatus Framework Approach to Constructing Adaptive Tutorials
- We present the Adaptive eLearning Platform (AeLP) – a platform solution for creating rich, interactive, and highly visual, adaptive eLearning activities designed using Virtual ...
Dror Ben-Naim, Nadine Marcus, Michael Bain
ESANN
2007
13 years 9 months ago
Causality analysis of LFPs in micro-electrode arrays based on mutual information
Since perceptual and motor processes in the brain are the result of interactions between neurons, layers and areas, a lot of attention has been directed towards the development of...
Nikolay V. Manyakov, Marc M. Van Hulle
AVI
2004
13 years 9 months ago
3Book: a 3D electronic smart book
This paper describes the 3Book, a 3D interactive visualization of a codex book as a component for various digital library and sensemaking systems. The book is designed to hold lar...
Stuart K. Card, Lichan Hong, Jock D. Mackinlay, Ed...
DBSEC
2004
170views Database» more  DBSEC 2004»
13 years 9 months ago
RBAC/MAC Security Analysis and Design for UML
In software construction, analysis investigates the boundary of a system (scope and requirements), its usage and access, and from a security perspective, who needs access to what ...
Thuong Doan, Steven A. Demurjian, Charles E. Phill...