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» View-dependent geometry coding of 3D scenes
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2008
108views more  TIP 2008»
13 years 9 months ago
Geometry-Based Distributed Scene Representation With Omnidirectional Vision Sensors
Abstract--This paper addresses the problem of efficient representation of scenes captured by distributed omnidirectional vision sensors. We propose a novel geometric model to descr...
Ivana Tosic, Pascal Frossard
ICIP
2000
IEEE
14 years 10 months ago
Model-Aided Coding of Multi-Viewpoint Image Data
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
Marcus A. Magnor, Peter Eisert, Bernd Girod
ICIP
2008
IEEE
14 years 10 months ago
Geometry-based distributed coding of multi-view omnidirectional images
This paper presents a distributed and occlusion-robust coding scheme for multi-view omnidirectional images, which relies on the geometry of the 3D scene. The Wyner-Ziv coder uses ...
Ivana Tosic, Pascal Frossard
SI3D
2010
ACM
14 years 3 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
VRML
2003
ACM
14 years 2 months ago
Binary compression rates for ASCII formats
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Martin Isenburg, Jack Snoeyink