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» Viewpoint Selection using Viewpoint Entropy
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DIGRA
2003
Springer
14 years 25 days ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
ECCV
2002
Springer
14 years 9 months ago
Learning to Parse Pictures of People
The detection of people is one of the foremost problems for indexing, browsing and retrieval of video. The main difficulty is the large appearance variations caused by action, clot...
Rémi Ronfard, Cordelia Schmid, Bill Triggs
ANSOFT
1998
140views more  ANSOFT 1998»
13 years 7 months ago
FORM: A Feature-Oriented Reuse Method with Domain-Specific Reference Architectures
Systematic discovery and exploitation of commonality across related software systems is a fundamental technical requirement for achieving successful software reuse. By examining a...
Kyo Chul Kang, Sajoong Kim, Jaejoon Lee, Kijoo Kim...
CCS
2005
ACM
14 years 1 months ago
PeerAccess: a logic for distributed authorization
This paper introduces the PeerAccess framework for reasoning about authorization in open distributed systems, and shows how a parameterization of the framework can be used to reas...
Marianne Winslett, Charles C. Zhang, Piero A. Bona...
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche