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108
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CHI
2005
ACM
16 years 3 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
130
Voted
IUI
2009
ACM
16 years 12 days ago
Have a say over what you see: evaluating interactive compression techniques
We all encounter many documents on a daily basis that we do not have time to process in their entirety. Nevertheless, we lack good tools to rapidly skim and identify key informati...
Simon Tucker, Steve Whittaker
144
Voted
ICASSP
2009
IEEE
15 years 10 months ago
Design of a morphological moving object signature and application to human identification
Many computer vision systems try to infer semantic information about a video scene content by looking at the time series of the silhouettes of the moving objects. This paper propo...
Olivier Barnich, Marc Van Droogenbroeck
101
Voted
ICASSP
2009
IEEE
15 years 10 months ago
Audio-assisted trajectory estimation in non-overlapping multi-camera networks
We present an algorithm to improve trajectory estimation in networks of non-overlapping cameras using audio measurements. The algorithm fuses audiovisual cues in each camera’s ï...
Murtaza Taj, Andrea Cavallaro
SSDBM
2009
IEEE
116views Database» more  SSDBM 2009»
15 years 10 months ago
Constraint-Based Learning of Distance Functions for Object Trajectories
Abstract. With the drastic increase of object trajectory data, the analysis and exploration of trajectories has become a major research focus with many applications. In particular,...
Wei Yu, Michael Gertz