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» Virtual 3D Sculpting
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122
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SI3D
2003
ACM
15 years 9 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
136
Voted
SI3D
2003
ACM
15 years 9 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
VRST
2003
ACM
15 years 9 months ago
Super wide viewer using catadioptrical optics
Many applications have used a Head-Mounted Display (HMD), such as in virtual and mixed realities, and tele-presence. The advantage of HMD systems is the ease of feeling a 3D world...
Hajime Nagahara, Yasushi Yagi, Masahiko Yachida
113
Voted
INFOVIS
2002
IEEE
15 years 9 months ago
Process Visualization with Levels of Detail
In this paper we demonstrate how we applied information visualization techniques to process monitoring. Virtual instruments are enhanced using history encoding – instruments are...
Kresimir Matkovic, Helwig Hauser, Reinhard Sainitz...
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
15 years 8 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann