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SAINT
2003
IEEE
15 years 9 months ago
Virtual Collaboration Spaces: The EVE Community
An Educational Virtual Environment (EVE) is an instance of a Collaborative Virtual Environment (CVE), which focalises in providing collaborative, as well as educational, functiona...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...
VR
2000
IEEE
208views Virtual Reality» more  VR 2000»
15 years 8 months ago
Virtual Environment Applications in Clinical Neuropsychology
Virtual Reality has undergone a transition in the past few years that has taken from the realm of expensive toy into that of functional technology. This emerging computer-driven s...
Albert A. Rizzo, J. Galen Buckwalter, Cheryl van d...
ASSETS
2008
ACM
15 years 6 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
PRESENCE
2008
111views more  PRESENCE 2008»
15 years 3 months ago
The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Vir
The current study investigated the value of using immersive virtual environment technology as a tool for assessing eyewitness identification. Participants witnessed a staged crime...
Jeremy N. Bailenson, Alexandra Davies, Jim Blascov...
C5
2007
IEEE
15 years 10 months ago
Syncing Croquet with the Real World
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
Grit Schuster, Christine Strothotte, Carola Zwick