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128
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CGVR
2007
15 years 5 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
142
Voted
CGI
2003
IEEE
15 years 8 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
120
Voted
HCI
2009
15 years 1 months ago
A New Approach to Design an Interactive System for Molecular Analysis
The rapid evolution of molecule's imaging and observation's techniques has caused a growing interest in studying molecular structures. Naturally, scientists have turned t...
Mouna Essabbah, Samir Otmane, Joan Hérisson...
151
Voted
APVIS
2001
15 years 5 months ago
Building Virtual Worlds with the Big-Bang Model
Visualisations implemented as virtual worlds can allow users to comprehend large graphs more effectively. Good 3D layout algorithms are an important element. Angle has been develo...
Neville Churcher, Alan Creek
129
Voted
SI3D
1995
ACM
15 years 7 months ago
Underwater Vehicle Control from a Virtual Environment Interface
This paper describes a collaborative research e ort initiated by Monterey Bay Aquarium Research Institute MBARI, Stanford Aerospace Robotics Laboratory ARL, and NASA Ames Rese...
Stephen D. Fleischer, Stephen M. Rock, Michael J. ...