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126
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ACMACE
2007
ACM
15 years 6 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
JPDC
2008
134views more  JPDC 2008»
15 years 2 months ago
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs...
Pedro Morillo, Aron Bierbaum, Patrick Hartling, Ma...
141
Voted
ISMAR
2009
IEEE
15 years 9 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...
282
Voted
VR
2011
IEEE
286views Virtual Reality» more  VR 2011»
14 years 6 months ago
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
When viewed from below, a user’s feet cast shadows onto the floor screen of an under-floor projection system, such as a sixsided CAVE. Tracking those shadows with a camera provi...
David J. Zielinski, Ryan P. McMahan, Rachel B. Bra...
101
Voted
ICCD
2004
IEEE
119views Hardware» more  ICCD 2004»
15 years 11 months ago
An Accurate Combinatorial Model for Performance Prediction of Deterministic Wormhole Routing in Torus Multicomputer Systems
Although several analytical models have been proposed in the literature for different interconnection networks with deterministic routing, very few of them have considered the eff...
Hashem Hashemi Najaf-abadi, Hamid Sarbazi-Azad