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SIGIR
2009
ACM
14 years 3 months ago
Combining audio content and social context for semantic music discovery
When attempting to annotate music, it is important to consider both acoustic content and social context. This paper explores techniques for collecting and combining multiple sourc...
Douglas Turnbull, Luke Barrington, Gert R. G. Lanc...
TOG
2008
100views more  TOG 2008»
13 years 9 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
14 years 3 months ago
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
14 years 1 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...
HAPTICS
2009
IEEE
14 years 3 months ago
Visual versus haptic progressive guidance for training in a virtual dynamic task
The objective of this work is to demonstrate that progressive haptic guidance can accelerate and improve motor task training outcomes over visual or practice-only methods in a tra...
Joel C. Huegel, Marcia Kilchenman O'Malley