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JMM2
2006
138views more  JMM2 2006»
13 years 8 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
ESWA
2006
176views more  ESWA 2006»
13 years 8 months ago
Build grid-enabled large-scale collaboration environment in e-Learning grid
As a new branch of grid computing, e-Learning grid is emerging as a nationwide e-Learning infrastructure, which can provide innovative learning experience for learners. In such a ...
YuShun Li, ShengWen Yang, Jinlei Jiang, Meilin Shi
CSCW
2000
ACM
14 years 1 months ago
Recognizing and supporting roles in CSCW
In this paper, we describe our experience with the longterm, widespread use of CoWeb, an asynchronous collaborative tool that is mostly used to complement existing faceto-face gro...
Mark Guzdial, Jochen Rick, Bolot Kerimbaev
ACMACE
2007
ACM
14 years 26 days ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
ECTEL
2009
Springer
13 years 6 months ago
Using Third Party Services to Adapt Learning Material: A Case Study with Google Forms
Abstract. Current Learning Management Systems were typically conceived to offer a self-contained "one size fits all" learning environment. Adaptive educational systems ha...
Luis de la Fuente Valentín, Abelardo Pardo,...