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» Virtual Experiment Environments Design for Science Education
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GI
2001
Springer
14 years 1 months ago
DOL: An Interoperable Document Server
We describe the design and experiences gained with the database- and web-based document server DOL, which we developed at the University of Leipzig (http://dol.uni-leipzig.de). Th...
Sergey Melnik, Erhard Rahm, Dieter Sosna
CSCW
2008
ACM
13 years 10 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
GIS
2008
ACM
13 years 10 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
HICSS
2005
IEEE
114views Biometrics» more  HICSS 2005»
14 years 2 months ago
Team Pattern Recognition: Sharing Cognitive Chunks Under Time Pressure
This study extends the theory of Recognition Primed Decision-Making by applying it to groups. Furthermore, we explore the application of Template Theory to collaboration. An exper...
Stephen C. Hayne, C. A. P. Smith, Leo R. Vijayasar...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 11 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...