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ETS
2000
IEEE
193views Hardware» more  ETS 2000»
13 years 8 months ago
The Virtual School: An integrated collaborative environment for the classroom
A significant opportunity presented by the availability of high-speed network access in the classroom is the ability to collaborate with remote students and mentors. To be success...
Philip L. Isenhour, John M. Carroll, Dennis C. Nea...
CHI
2011
ACM
13 years 7 days ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
CSCW
2007
ACM
13 years 8 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
ACMACE
2007
ACM
14 years 21 days ago
Evaluating children's gaming experiences
We present a game for children, developed to inform children about global warming. The main focus is the evaluation of children's user experience with easy to use methods. We...
Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler...
HT
2000
ACM
14 years 1 months ago
Hypermedia in the virtual project room - toward open 3D spatial hypermedia
This paper discusses hypermedia aspects of the design of a Virtual Project Room. Based on ethnographic and participatory design studies of landscape architects’ and architects&#...
Preben Mogensen, Kaj Grønbæk