Performing 3D interactions with virtual objects easily becomes a complex task, limiting the implementation of larger applications. In order to overcome some of these limitations, ...
Virtual humans offer an exciting and powerful potential for rich interactive experiences. Fully embodied virtual humans are growing in capability, ease, and utility. As a result, t...
Patrick G. Kenny, Thomas D. Parsons, Jonathan Grat...
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
The virtual white cane is a range sensing device based on active triangulation, that can measure distances at a rate of 15 measurements/second. A blind person can use this device ...