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DAGSTUHL
1997
15 years 6 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
ICRA
2005
IEEE
194views Robotics» more  ICRA 2005»
15 years 10 months ago
Modeling of Haptic Sensing of Nanolithography with an Atomic Force Microscope
- This paper describes a virtual reality interface between human and the Atomic Force Microscope (AFM), which allows the operator to perform nanomanipulation with an AFM tip in the...
Lo Ming Fok, Yun-Hui Liu, Wen J. Li
ACMACE
2008
ACM
15 years 6 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
COSIT
1995
Springer
117views GIS» more  COSIT 1995»
15 years 8 months ago
Providing Spatial Navigation for the World Wide Web
The World Wide Web (WWW) is a rapidly growing distributed hypertext on the Internet. This paper presents a way to enable users to navigate the WWW spatially by providing a spatial...
Andreas Dieberger
CSCW
2004
ACM
15 years 4 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell