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VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
14 years 2 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
IJVR
2008
208views more  IJVR 2008»
13 years 8 months ago
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
VR
2012
IEEE
337views Virtual Reality» more  VR 2012»
12 years 5 months ago
VRMDS: an intuitive virtual environment for supporting the conceptual design of mechanisms
This paper presents Virtual Reality Mechanism Design Studio (VRMDS), an intuitive virtual environment for supporting the interactive design and simulation of mechanisms. The studio...
Juan Camilo Alvarez, Hai-Jun Su
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
13 years 1 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
ASPLOS
2009
ACM
14 years 10 months ago
Phantom-BTB: a virtualized branch target buffer design
Modern processors use branch target buffers (BTBs) to predict the target address of branches such that they can fetch ahead in the instruction stream increasing concurrency and pe...
Ioana Burcea, Andreas Moshovos