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CGF
2005
147views more  CGF 2005»
13 years 7 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
HICSS
2010
IEEE
237views Biometrics» more  HICSS 2010»
14 years 1 months ago
SafeFox: A Safe Lightweight Virtual Browsing Environment
1 The browser has become a popular attack vector for implanting code on computer operating systems. Equally critical, important sessions, such as online banking, must be protected ...
Jiang Wang, Yih Huang, Anup K. Ghosh
AFRIGRAPH
2003
ACM
14 years 1 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
CHI
2000
ACM
14 years 11 days ago
Interacting with eye movements in virtual environments
Eye movement-based interaction offers the potential of easy, natural, and fast ways of interacting in virtual environments. However, there is little empirical evidence about the a...
Vildan Tanriverdi, Robert J. K. Jacob
JUCS
2008
134views more  JUCS 2008»
13 years 8 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre