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CGF
2004
134views more  CGF 2004»
13 years 8 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
AVI
2004
13 years 9 months ago
A visual tool for tracing users' behavior in Virtual Environments
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Luca Chittaro, Lucio Ieronutti
COMPSAC
2007
IEEE
14 years 2 months ago
A Virtual Machine-Based Programming Environment for Rapid Sensor Application Development
In recent years, TinyOS and nesC are gradually becoming the de facto software development platform for implementing sensor applications. However, developing sensor applications is...
Jui-Nan Lin, Jiun-Long Huang
VR
2009
IEEE
167views Virtual Reality» more  VR 2009»
14 years 2 months ago
High Resolution Video Playback in Immersive Virtual Environments
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Han Suk Kim, Jürgen P. Schulze
VEE
2005
ACM
174views Virtualization» more  VEE 2005»
14 years 1 months ago
PDS: a virtual execution environment for software deployment
The Progressive Deployment System (PDS) is a virtual execution environment and infrastructure designed specifically for deploying software, or “assets”, on demand while enabli...
Bowen Alpern, Joshua S. Auerbach, Vasanth Bala, Th...