This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
In recent years, TinyOS and nesC are gradually becoming the de facto software development platform for implementing sensor applications. However, developing sensor applications is...
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
The Progressive Deployment System (PDS) is a virtual execution environment and infrastructure designed specifically for deploying software, or “assets”, on demand while enabli...
Bowen Alpern, Joshua S. Auerbach, Vasanth Bala, Th...