: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuable tools social scientists have used to ev...
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
We use our hands to manipulate objects in our daily life. The hand is capable of accomplishing diverse tasks such as pointing, gripping, twisting, and tearing. However, there is no...
—In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the he...
Mario Ciampi, Luigi Gallo, Antonio Coronato, Giuse...