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MOBICOM
2003
ACM
14 years 3 months ago
MiSer: an optimal low-energy transmission strategy for IEEE 802.11a/h
Reducing the energy consumption by wireless communication devices is perhaps the most important issue in the widely-deployed and exponentially-growing IEEE 802.11 Wireless LANs (W...
Daji Qiao, Sunghyun Choi, Amit Jain, Kang G. Shin
NETGAMES
2003
ACM
14 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
NETGAMES
2003
ACM
14 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SIGECOM
2003
ACM
174views ECommerce» more  SIGECOM 2003»
14 years 3 months ago
Collaboration software to reduce inventory and increase response
Some recent trends in business and manufacturing hold the promise of greater profits, yet, due to profit-robbing inventory increases, this promise has not been fully realized. [9]...
Indu Bingham, Barbara Hoefle, Kim Phan, Jim Sizemo...
SIGSOFT
2003
ACM
14 years 3 months ago
Modeling and validation of service-oriented architectures: application vs. style
Most applications developed today rely on a given middleware platform which governs the interaction between components, the access to resources, etc. To decide, which platform is ...
Luciano Baresi, Reiko Heckel, Sebastian Thöne...
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