This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
This paper addresses communication problems in a distributed virtual reality system. The paper presents VOODIE, a system that provides a framework for distributed virtual environm...
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
A major issue in modelling the performance merits of interconnection network is dealing with virtual channels. Some analytical models chose not to deal with this issue at all i.e....
Nasser Alzeidi, Ahmad Khonsari, Mohamed Ould-Khaou...
Research on TCP performance relies either on simulation programs, which run on a single machine, or on the use of real testbeds, where different machines represent different netwo...
Carlo Caini, Rosario Firrincieli, Renzo Davoli, Da...