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NETGAMES
2006
ACM
14 years 3 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
WSCG
2001
76views more  WSCG 2001»
13 years 10 months ago
On Synchronized Simulation in a Distributed Virtual Environment
This paper addresses communication problems in a distributed virtual reality system. The paper presents VOODIE, a system that provides a framework for distributed virtual environm...
Marko Meister, Charles A. Wüthrich
NETGAMES
2006
ACM
14 years 3 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
IPPS
2006
IEEE
14 years 3 months ago
On the probability distribution of busy virtual channels
A major issue in modelling the performance merits of interconnection network is dealing with virtual channels. Some analytical models chose not to deal with this issue at all i.e....
Nasser Alzeidi, Ahmad Khonsari, Mohamed Ould-Khaou...
TRIDENTCOM
2008
IEEE
14 years 3 months ago
Virtual integrated TCP testbed (VITT)
Research on TCP performance relies either on simulation programs, which run on a single machine, or on the use of real testbeds, where different machines represent different netwo...
Carlo Caini, Rosario Firrincieli, Renzo Davoli, Da...