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VRST
1997
ACM
14 years 1 months ago
Modeling and rendering of outdoor scenes for distributed virtual environments
Abstract. We present an approach for modeling and realtime rendering of outdoor scenes, for use in virtual reality applications such as flight simulators and multi-user virtual env...
Dieter Schmalstieg, Michael Gervautz
SIGMETRICS
2012
ACM
248views Hardware» more  SIGMETRICS 2012»
12 years 1 days ago
Pricing cloud bandwidth reservations under demand uncertainty
In a public cloud, bandwidth is traditionally priced in a pay-asyou-go model. Reflecting the recent trend of augmenting cloud computing with bandwidth guarantees, we consider a n...
Di Niu, Chen Feng, Baochun Li
ICDCSW
2008
IEEE
14 years 4 months ago
On Feasibility of P2P On-Demand Streaming via Empirical VoD User Behavior Analysis
—In its current art, peer-to-peer streaming solution has been mainly employed in the domain of live event broadcasting. In such a paradigm, users are required to simultaneously p...
Bin Chang, Liang Dai, Yi Cui, Yuan Xue
CORR
2010
Springer
158views Education» more  CORR 2010»
13 years 9 months ago
Architecture for Cooperative Prefetching in P2P Video-on- Demand System
Most P2P VoD schemes focused on service architectures and overlays optimization without considering segments rarity and the performance of prefetching strategies. As a result, the...
Ubaid Abbasi, Toufik Ahmed
ACL
2010
13 years 7 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us...