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» Virtual Object Placement in Video for Augmented Reality
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MOBISYS
2008
ACM
14 years 7 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
SIGGRAPH
1998
ACM
13 years 11 months ago
mediaBlocks: Physical Containers, Transports, and Controls for Online Media
We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport...
Brygg Ullmer, Hiroshi Ishii, Dylan Glas
HUC
2010
Springer
13 years 8 months ago
Serendipitous family stories: using findings from a study on family communication to share family history
Storytelling and sharing family histories are important parts of what it means to "be" a family. Based on results from a study on intergenerational communication over a ...
Frank R. Bentley, Sujoy Kumar Chowduhry
ISMAR
2007
IEEE
14 years 1 months ago
Visualization of Spatial Sensor Data in the Context of Automotive Environment Perception Systems
Spatial sensor systems in cars are gaining more and more importance. Such sensor systems are the foundation of future safety systems, such as automatic emergency brakes, as well a...
Marcus Tönnis, Rudi Lindlf, Leonhard Walchsh&...
JMM2
2006
146views more  JMM2 2006»
13 years 7 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...