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» Virtual Reality: Its Usefulness for Ergonomic Analysis
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IJNVO
2007
111views more  IJNVO 2007»
13 years 7 months ago
Virtual enterprise formation and partner selection: an analysis using case studies
: A Virtual Enterprise (VE) can be described as an organisational form that emerges when individual entities form a team of partners to achieve a specific goal. The ability to asse...
Sobah Abbas Petersen
HAPTICS
2003
IEEE
14 years 27 days ago
Validity of Haptic Cues and Its Effect on Priming Visual Spatial Attention
This study investigated cross-modal links in attention between haptics and vision. A visual change-detection task was used as a measure of visual attention. Haptic taps on the bac...
J. Jay Young, Hong Z. Tan, Rob Gray
VRST
2006
ACM
14 years 1 months ago
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
AFRIGRAPH
2003
ACM
14 years 26 days ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
FLAIRS
2011
12 years 11 months ago
No Peanuts! Affective Cues for the Virtual Bartender
The aim of this paper is threefold: it explores methods for the detection of affective states in text, it presents the usage of such affective cues in a conversational system and ...
Marcin Skowron, Hannes Pirker, Stefan Rank, Georgi...