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» Virtual Reality: Its Usefulness for Ergonomic Analysis
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ICSE
1998
IEEE-ACM
13 years 11 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...
ANSS
1997
IEEE
13 years 11 months ago
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems
Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Shaun Bangay, Peter Clayton, David A. Sewry
CORR
2007
Springer
202views Education» more  CORR 2007»
13 years 7 months ago
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping
: In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks t...
Antoine Rennuit, Alain Micaelli, Claude Andriot, F...
IV
1999
IEEE
114views Visualization» more  IV 1999»
13 years 11 months ago
Case-Based Analysis for Virtual Model Application in AEC Industry
This paper introduces the efficient application of Virtual Reality (VR) technologies in the Architecture, Engineering and Construction (AEC) industry, where conventional plastic m...
Seigo Ogata, Ichiro Kobayashi, Yuji Hoshino
CORR
2008
Springer
88views Education» more  CORR 2008»
13 years 7 months ago
Framework for Dynamic Evaluation of Muscle Fatigue in Manual Handling Work
- Muscle fatigue is defined as the point at which the muscle is no longer able to sustain the required force or work output level. The overexertion of muscle force and muscle fatig...
Liang Ma, Fouad Bennis, Damien Chablat, Wei Zhang