We present a virtual reality platform for developing and evaluating embodied models of cognitive development. The platform facilitates structuring of the learning agent, of its vi...
- The design of a four degree-of-freedom,force-reflecting manipulandum for manual interaction with virtual environments is presented. The device emulates a handtool which the opera...
Paul A. Millman, Michael C. Stanley, J. Edward Col...
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
The present study is focused on usability issues related to laparoscopy, emphasizing the surgeon’s overall satisfaction with the mediated perception of reality. We were particul...