Sciweavers

343 search results - page 10 / 69
» Virtual Reality Interaction: The Characteristic Pattern Appr...
Sort
View
HCI
2009
13 years 5 months ago
Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test
The traditional approach to assessing neurocognitive performance makes use of paper and pencil neuropsychological assessments. This received approach has been criticized as limited...
Thomas D. Parsons, Louise Cosand, Christopher G. C...
ICIP
2010
IEEE
13 years 5 months ago
Virtual jewel rendering for augmented reality environments
Virtual Mirrors are augmented reality applications that capture a viewer's image and add 2D or 3D overlaid virtual elements, such as cloth patterns, or replace existing piece...
Peter Eisert, Christian Jacquemin, Anna Hilsmann
GRAPHITE
2004
ACM
14 years 1 months ago
FingARtips: gesture based direct manipulation in Augmented Reality
This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
VR
2010
IEEE
205views Virtual Reality» more  VR 2010»
13 years 6 months ago
Exploring individual user differences in the 2D/3D interaction with medical image data
Abstract User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether com...
Elena V. Zudilova-Seinstra, Boris W. van Schooten,...
GW
2003
Springer
151views Biometrics» more  GW 2003»
14 years 23 days ago
Evaluating Multimodal Interaction Patterns in Various Application Scenarios
In this work, we present the results of a comparative user study evaluating multimodal user interactions with regard to two different operation scenarios: a desktop Virtual-Reality...
Frank Althoff, Gregor McGlaun, Manfred K. Lang, Ge...