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CHI
2009
ACM
14 years 9 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
ICRA
2009
IEEE
116views Robotics» more  ICRA 2009»
14 years 3 months ago
A new framework for force feedback teleoperation of robotic vehicles based on optical flow
— This paper proposes the use of optical flow from a moving robot to provide force feedback to an operator’s joystick to facilitate collision free teleoperation. Optic flow i...
Robert E. Mahony, Felix Schill, Peter I. Corke, Yo...
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
14 years 1 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
CGF
2005
84views more  CGF 2005»
13 years 8 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
VRST
2006
ACM
14 years 2 months ago
P2P Network for very large virtual environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) netw...
Romain Cavagna, Christian Bouville, Jér&oci...