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CGI
2003
IEEE
14 years 1 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
VR
2009
IEEE
200views Virtual Reality» more  VR 2009»
14 years 2 months ago
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
This paper reports one experiment conducted to evaluate the influence of oscillating camera motions on the perception of traveled distances in virtual environments. In the experi...
Léo Terziman, Anatole Lécuyer, S&eac...
VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
14 years 2 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
14 years 1 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
HAPTICS
2005
IEEE
14 years 1 months ago
Fundamental Limits in the Rendering of Virtual Haptic Textures
We discuss the properties of force-feedback haptic simulation systems that fundamentally limit the re-creation of periodic gratings, and hence, of any texture. These include sampl...
Gianni Campion, Vincent Hayward