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BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
14 years 4 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
14 years 2 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
CHI
2009
ACM
14 years 10 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
VCBM
2010
13 years 4 months ago
Interactive Real Time Simulation of Cardiac Radio-Frequency Ablation
Virtual reality based therapy simulation meets a growing interest from the medical community due to its potential impact for the training of medical residents and the planning of ...
Erik Pernod, Maxime Sermesant, Jatin Relan, Herv&e...
HAPTICS
2005
IEEE
14 years 3 months ago
The Effect of Quantization and Coulomb Friction on the Stability of Haptic Rendering
Rendering stiff virtual objects remains a core challenge in the field of haptics. A study of this problem is presented, which relates the maximum achievable object stiffness to t...
Nicola Diolaiti, Günter Niemeyer, Federico Ba...