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» Virtual Reality in Ubiquitous Computing Environment
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VAST
2004
ACM
14 years 3 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
WSCG
2003
148views more  WSCG 2003»
13 years 11 months ago
Generating Nonverbal Indicators of Deception in Virtual Reality Training
Old Dominion University (ODU) has been performing research in the area of training using virtual environments. The research involves both computer controlled agents and human part...
Frederic Rick McKenzie, Mark W. Scerbo, Jean M. Ca...
VL
2002
IEEE
155views Visual Languages» more  VL 2002»
14 years 2 months ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
ICRA
2006
IEEE
130views Robotics» more  ICRA 2006»
14 years 4 months ago
Grasp Recognition in Virtual Reality for Robot Pregrasp Planning by Demonstration
Abstract— This paper describes a virtual reality based Programming by Demonstration system for grasp recognition in manipulation tasks and robot pregrasp planning. The system cla...
Jacopo Aleotti, Stefano Caselli
VRST
2006
ACM
14 years 4 months ago
A reprocessing tool for quantitative data analysis in a virtual environment
This paper presents an approach to help speed up and unify the exploration and analysis of time-dependent, volumetric data sets by easily incorporating new qualitative and quantit...
Eric J. Griffith, Michal Koutek, Frits H. Post, T....