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» Virtual Reality in Ubiquitous Computing Environment
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WSCG
2004
117views more  WSCG 2004»
13 years 11 months ago
A Supply-Chain for Computer-Mediated Communication and Visualization
The paper specifies modular software for synchronous and asynchronous computer-mediated communication and visualization in network-distributed environments. It is new because the ...
Nils Jensen, Ralf Einhorn, Gabriele von Voigt
HAPTICS
2007
IEEE
14 years 4 months ago
Time-Domain Passivity Control of Haptic Interfaces with Tunable Damping Hardware
We describe a time-domain passivity control methodology that uses programmable eddy current viscous dampers to prevent a user from extracting energy from a haptic interface. A pas...
Andrew H. C. Gosline, Vincent Hayward
DIGRA
2005
Springer
14 years 3 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
CA
2002
IEEE
14 years 2 months ago
Haptics Technologies and Cultural Heritage Applications
This article describes the architecture of the "Museum of Pure Form", a virtual reality system where the user can interact, through the senses of touch and sight, with d...
Massimo Bergamasco, Antonio Frisoli, Federico Barb...
CHI
2006
ACM
14 years 10 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...