Sciweavers

501 search results - page 88 / 101
» Virtual Reality in Ubiquitous Computing Environment
Sort
View
HAPTICS
2008
IEEE
14 years 4 months ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen
ACMACE
2007
ACM
13 years 11 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
RSS
2007
119views Robotics» more  RSS 2007»
13 years 11 months ago
BS-SLAM: Shaping the World
— This paper presents BS-SLAM, a simultaneous localization and mapping algorithm for use in unstructured environments that is effective regardless of whether features correspond ...
Luis Pedraza, Gamini Dissanayake, Jaime Valls Mir&...
VRML
1998
ACM
14 years 2 months ago
Towards More Realistic Sound in VRML
While many pleasing effects are possible using the current VRML sound model [9], it falls short of producing convincing aural environments. Sound sources are not easily affected b...
Sean Ellis
AFRIGRAPH
2009
ACM
14 years 1 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage