Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychop...
A scheme for disk subsystem performance enhancement that is based on (virtual) cylinder remapping is proposed. A natural workload on a real system is measured, and statistical tes...
Robert Geist, Darrell Suggs, Robert G. Reynolds, S...
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Friction cancellation and high gain force feedback are studied for their relative benefits in mitigating the effects of friction in haptic interfaces. Although either technique a...
Nicholas L. Bernstein, Dale A. Lawrence, Lucy Y. P...