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» Virtual Symmetry Reduction
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SI3D
1999
ACM
14 years 2 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan
VRST
1997
ACM
14 years 1 months ago
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles
Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychop...
Benjamin Watson, Neff Walker, Larry F. Hodges
ACMSE
1992
ACM
14 years 1 months ago
Disk performance enhancement through Markov-based cylinder remapping
A scheme for disk subsystem performance enhancement that is based on (virtual) cylinder remapping is proposed. A natural workload on a real system is measured, and statistical tes...
Robert Geist, Darrell Suggs, Robert G. Reynolds, S...
ACSC
2005
IEEE
14 years 3 months ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan
HAPTICS
2005
IEEE
14 years 3 months ago
Friction Modeling and Compensation for Haptic Interfaces
Friction cancellation and high gain force feedback are studied for their relative benefits in mitigating the effects of friction in haptic interfaces. Although either technique a...
Nicholas L. Bernstein, Dale A. Lawrence, Lucy Y. P...