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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 18 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
FTDCS
2004
IEEE
13 years 11 months ago
The vMatrix: Server Switching
Today most Internet services are pre-assigned to servers statically, hence preventing us from doing real-time sharing of a pool of servers across as group of services with dynamic...
Amr Awadallah, Mendel Rosenblum
ATAL
2007
Springer
14 years 1 months ago
Distributed management of flexible times schedules
In this paper we consider the problem of managing and exploiting schedules in an uncertain and distributed environment. We assume a team of collaborative agents, each responsible ...
Stephen F. Smith, Anthony Gallagher, Terry L. Zimm...
ASPLOS
2009
ACM
14 years 8 months ago
Phantom-BTB: a virtualized branch target buffer design
Modern processors use branch target buffers (BTBs) to predict the target address of branches such that they can fetch ahead in the instruction stream increasing concurrency and pe...
Ioana Burcea, Andreas Moshovos
IPPS
2000
IEEE
13 years 11 months ago
Exploring the Switch Design Space in a CC-NUMA Multiprocessor Environment
The switch design for interconnection networks plays an important role in the overall performance of multiprocessors and computer networks. It is therefore crucial to study variou...
Marius Pirvu, Nan Ni, Laxmi N. Bhuyan