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VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
14 years 1 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
ISCA
2006
IEEE
131views Hardware» more  ISCA 2006»
14 years 1 months ago
Reducing Startup Time in Co-Designed Virtual Machines
A Co-Designed Virtual Machine allows designers to implement a processor via a combination of hardware and software. Dynamic binary translation converts code written for a conventi...
Shiliang Hu, James E. Smith
CGF
2005
84views more  CGF 2005»
13 years 7 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
BROADNETS
2007
IEEE
14 years 1 months ago
On the stability of virtual network topology control for overlay routing services
Abstract— Overlay networks achieve new functionality and enhance network performance by allowing routing to be controlled at the application layer. However, these approaches resu...
Yuki Koizumi, Takashi Miyamura, Shin'ichi Arakawa,...
EDOC
2008
IEEE
14 years 2 months ago
Facebook Meets the Virtualized Enterprise
: “Web 2.0” and “cloud computing” are revolutionizing the way IT infrastructure is accessed and managed. Web 2.0 technologies such as blogs, wikis and social networking pla...
Roger Curry, Cameron Kiddle, Nayden Markatchev, Ro...