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GECCO
2008
Springer
257views Optimization» more  GECCO 2008»
13 years 8 months ago
Rapid evaluation and evolution of neural models using graphics card hardware
This paper compares three common evolutionary algorithms and our modified GA, a Distributed Adaptive Genetic Algorithm (DAGA). The optimal approach is sought to adapt, in near rea...
Thomas F. Clayton, Leena N. Patel, Gareth Leng, Al...
JSS
1998
139views more  JSS 1998»
13 years 7 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
VIS
2004
IEEE
227views Visualization» more  VIS 2004»
14 years 8 months ago
Intuitive and Interactive Modification of Large Finite Element Models
Virtual prototyping is increasingly replacing real mock-ups and experiments in industrial product development. Part of this process is the simulation of structural and functional ...
Dirc Rose, Katrin Bidmon, Thomas Ertl
GECCO
2005
Springer
109views Optimization» more  GECCO 2005»
14 years 1 months ago
A hybrid evolutionary algorithm for the p-median problem
A hybrid evolutionary algorithm (EA) for the p-median problem consist of two stages, each of which is a steady-state hybrid EA. These EAs encode selections of medians as subsets o...
István Borgulya
CGF
2004
89views more  CGF 2004»
13 years 7 months ago
Fast Multipath Radiosity using Hierarchical Subscenes
This paper presents an efficient acceleration technique for the global line radiosity Multipath method. In this approach, the scene is subdivided in a hierarchy of box bounded sub...
Francesc Castro, Mateu Sbert, László...